![]() I never quite understood the damage rollout in the game. Zombotron plays a lot like a Flash game even with its jump to Steam. When that gameplay is combined with a so-so engine that sees you get stuck on the smallest of debris, it slowly eats away at your sanity. Too long of time spent in the same rooms where I would die continuously made me hate the linear paths that required so much repetitive gameplay. The alien planet you are on looks very pretty in the beginning of the game with its many varying colors, but I found the design quickly go downhill. Blaze looks like a prototypical action movie star and the enemies look great in the beginning, but you quickly get tired of continuously seeing the same models attack you. At times, I think it looks like a moving comic book and it is an aesthetic that I am 100% down for. For a game made by one person, Zombotron looks great, and it runs super smooth.
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